Selective recording obs4/4/2023 The order in which the rotation matrices are applied to the mesh. While it drastically improves visual quality, it should be used sparingly due to the high overhead it has. Mip-mapping smoothes out texture aliasing by producing smaller sized textures, at the cost of some additional render time. The default of (100%, 100%) is the bottom right corner of the filter. Relative coordinates of the Bottom Right corner in % (Percent). The default of (-100%, 100%) is the bottom left corner of the filter. Relative coordinates of the Bottom Left corner in % (Percent). The default of (100%, -100%) is the top right corner of the filter. Relative coordinates of the Top Right corner in % (Percent). The default of (-100%, -100%) is the top left corner of the filter. Relative coordinates of the Top Left corner in % (Percent). The default of (0°, 0°, 0°) will face the Camera. The rotation of the generated mesh in ° (Degrees). X controls horizontal shear, Y controls vertical shear. The shear factor of the generated mesh, relative to the unscaled size of the input. The default of (100%, 100%) is the same size as the original input. The scale of the generated mesh, relative to the original size. X is Left/Right, Y is Up/Down, Z is Forward/Backward. The position of the generated mesh center in World Space. Parameters are applied in the order shown here. ParametersĪvailable with Perspective or Orthographic projection. A Field of View of 90° will fit the original mesh perfectly. Horizontal FOV for the Perspective Camera in ° (Degrees). This generates a mesh based on given Parameters and renders it using Perspective projection. This generates a mesh based on given Parameters and renders it using Orthographic projection. How should the mesh for transformation be generated and rendered? Mode Note that due to the way OBS Studio works it is not possible to have the 3D coordinate system match the one used to render the scene, that would require modification in OBS Studio itself. The '3D Transform' filter allows you to freely rotate, move, scale and shear a source in its own 3D coordinate system.
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